﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ProtoBuf;
using ZyGames.Framework.Model;

namespace ZyGames.DZPocker.Model
{
	/// <summary>
	/// 用户连接
	/// </summary>
	[Serializable, ProtoContract]
	public class UserConnection : MemoryEntity
	{
		public UserConnection()
		{
			LocalHost = "";
		}

		public int UserId { get; set; }

		/// <summary>
		/// 
		/// </summary>
		public string LocalHost { get; set; }
	}
}
